

These options are a cut above the rest, and if you’re looking to optimize your character, you should look towards taking them.Īn option rated Green (★★★★☆) is something that, while falling short of being an automatic pick, is still a strong and even optimal choice. Color GuideĪn option rated Blue (★★★★★) stands out as being exceptionally good. Bring tech up with your DM before you use it, or be prepared to be told “no.” Communication is key! We will mention it as we go, but we will not include it in our evaluations because of table variance.

Tech sometimes relies on subtle aspects of the rules which people can disagree on. Tech are techniques based on the Rules as Written which may not be obvious upon first reading. Throughout this guide, certain ‘tech’ will appear where appropriate, in a box that looks like this. We assume you will have access to a level of magical treasure in line with most official Wizards of the Coast adventures (on the low end) and the Dungeon Master’s Guide recommendations (on the higher end). You are solidly middle-of-the road in an optimized party, and with a guide like this in hand, you can be the star of a less powerful party. You won’t be the worst person in your party, but you most likely won’t be the best either. But we are going to assume that this guide is for those interested in playing a build that is mostly Artificer.

The strongest thing you can do on an Artificer is stop after one, maybe two levels and finish out in Wizard. I’m sure the question on your mind is really, “Is it good?” And the answer is a solid… it depends. In any case, if you want to play a builder, crafter, designer, architect, or an engineer, then Artificing is for you. Or maybe you, the player, really like those mystical things called “guns” and you want to start blasting. They might also desire to become an Artificer if a certain platypus is halting their schemes to take over the Tri-state-area. Roleplay-wise, your character might want to be an Artificer if you imagine them as a gearhead who likes to tinker with things, or a mad scientist/magician who uses magic to concoct evil machinery. In D&D 5E, Artificer had a long path to becoming official, with multiple reworks over a few years in Unearthed Arcana. In the past, Artificers have been at their strongest when tied to crafting rules, and they are known for their ability to make the most out of magical items. If a Wizard is the magic equivalent of a scholar, then an Artificer is an engineer. Welcome to the first completed class guide on Tabletop Builds! We hope for these types of articles to be a comprehensive source for optimization information related to each of the classes in D&D 5E.
